Version: Unity 6 Preview (6000.0)
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Rigidbody2D.OverlapPoint

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Declaration

public bool OverlapPoint(Vector2 point);

Parameters

point A point in world space.

Returns

bool Whether the point overlapped any of the Rigidbody2D colliders.

Description

Check if any of the Rigidbody2D colliders overlap a point in space.

Any EdgeCollider2D attached to the Rigidbody2D won't be checked for an overlapping point as they don't have any area therefore do not support this.