query | Initial search query text used to open the Object Picker window. |
flags | Search view flags used to open the Object Picker in various states. |
providerIdsCommaSeparated | A list of Search Provider IDs that will be used to create the search context. |
instantiableProviders | Search provider concrete types that will be instantiated and assigned to the Object Picker search context. |
Search context constructor used to add some search context to an object field.
const string assetProviders = "adb;asset"; const string objectProviders = "adb,asset,scene"; const SearchViewFlags pickerMinimalUIFlags = SearchViewFlags.Packages | SearchViewFlags.IgnoreSavedSearches | SearchViewFlags.DisableSavedSearchQuery | SearchViewFlags.OpenInBuilderMode | SearchViewFlags.DisableBuilderModeToggle | SearchViewFlags.IgnoreSavedSearches; [SearchContext("cub", "adb", SearchViewFlags.ObjectPickerAdvancedUI | SearchViewFlags.ListView | SearchViewFlags.IgnoreSavedSearches)] public MonoScript myProjectScript; [SearchContext("script", "adb", SearchViewFlags.Packages | SearchViewFlags.CompactView)] public MonoScript myPackageScript; [SearchContext("t:texture", assetProviders, SearchViewFlags.ObjectPickerAdvancedUI | SearchViewFlags.GridView)] public Texture myTexture; [SearchContext("t:texture", "adb", SearchViewFlags.OpenInspectorPreview)] public Texture myTextureWithInspector; [SearchContext("non_mobile", SearchViewFlags.Centered)] public UnityEngine.Object myAnyObject; [SearchContext("non_mobile", SearchViewFlags.Debug)] public UnityEngine.Object myDebugObject; [SearchContext("t:mesh is:nested mesh", "asset")] public UnityEngine.Object assetMesh; [SearchContext("h: cube", "scene")] public MeshFilter sceneMesh; [SearchContext("shader:standard", assetProviders, SearchViewFlags.HideSearchBar)] public Material materialNoSearchBar; [SearchContext("select{p:t:material, @label, @size}", objectProviders, SearchViewFlags.TableView)] public Material selectMaterial; [SearchContext("Assets/Queries/textures.asset", assetProviders)] public Texture searchQueryPathTexture; [SearchContext("3c7f5dff3fb5d724688dfcecfb131b2a", assetProviders)] public Texture searchQueryGuidTexture; [SearchContext("non_mobile", SearchViewFlags.ObjectPickerAdvancedUI | SearchViewFlags.EnableSearchQuery)] public UnityEngine.Object myObjectWithSearchQueryEnabled; [SearchContext("non_mobile", SearchViewFlags.ObjectPickerAdvancedUI | SearchViewFlags.DisableInspectorPreview)] public UnityEngine.Object myObjectWithInspectorDisabled; [SearchContext("p: t:texture", "asset", SearchViewFlags.ObjectPickerAdvancedUI | SearchViewFlags.OpenInBuilderMode)] public Texture myTextureWithBuilder; [SearchContext("p: t:texture", "asset", SearchViewFlags.OpenInBuilderMode | SearchViewFlags.DisableBuilderModeToggle)] public Texture myTextureWithBuilderNoToggle; [SearchContext("p: t:texture", "asset", SearchViewFlags.OpenInTextMode | SearchViewFlags.DisableBuilderModeToggle)] public Texture myTextureNoBuilderNoToggle; [SearchContext("t:currentobject{@type, 'texture'}", "asset")] public UnityEngine.Object myObjectWithContext; [SearchContext("light")] public UnityEngine.GameObject lightSearch; [SearchContext("camera", SearchViewFlags.None)] public UnityEngine.GameObject cameraSearch; public UnityEngine.GameObject noSearchContext; #if USE_QUERY_BUILDER [SearchContext("p: t:<$list:Texture2D, [Texture2D, Material, Prefab]$>", "asset", SearchViewFlags.OpenInBuilderMode | SearchViewFlags.DisableBuilderModeToggle)] public UnityEngine.Object myObjectOfConstrainedTypes; #endif