class in UnityEditor.ShaderKeywordFilter
/
Inherits from:ShaderKeywordFilter.TagConstraintAttribute
Enable or disable shader keyword filter attributes based on shader tags.
If you use this attribute, Unity enables filter attributes if the shader compilation context contains matching tags.
The following example builds only variants including the FeatureA
keyword, if the shader is a Universal Render Pipeline (URP) shader.
using UnityEditor.ShaderKeywordFilter;
[ShaderKeywordFilter.ApplyRulesIfTagsEqual("RenderPipeline", "UniversalPipeline")] [SelectIf(true, keywordNames: "FeatureA")] bool forceFeatureA;
Additional resources: FilterAttribute.
ApplyRulesIfTagsEqualAttribute | Enable or disable shader keyword filter attributes based on shader tags. |