Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

TerrainData.GetSupportedLayers

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public int[] GetSupportedLayers(int xBase, int yBase, int totalWidth, int totalHeight);

Description

Returns an array of all supported detail layer indices in the area.

The Terrain uses a detail layer density map. Each pixel in the map determines the amount of details objects that will be procedurally placed in the pixel area. The layer determines the detail prototype that will be instantiated at the location.