Version: Unity 6 Preview (6000.0)
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  • C#

TerrainData.OverrideMaximumHeightError

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Declaration

public void OverrideMaximumHeightError(float[] maxError);

Parameters

maxError Provided maximum height error values.

Description

Override the maximum tessellation height error with user provided values. Note that the overriden values get reset when the terrain resolution is changed and stays unchanged when the terrain heightmap is painted or changed via script.