Version: Unity 6 Preview (6000.0)
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  • C#

TextureImporter.IsPlatformTextureFormatValid

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Declaration

public static bool IsPlatformTextureFormatValid(TextureImporterType textureType, BuildTarget target, TextureImporterFormat currentFormat);

Parameters

textureType The TextureImporterType that the importer uses.
target The platform that the setting targets, referred to as the BuilTarget.
currentFormat The TextureImporterFormat to validate.

Returns

bool Returns true if TextureImporterFormat is valid and can be set. Returns false otherwise.

Description

Validates TextureImporterFormat based on a specified import type (TextureImporterType) and a specified build target (BuildTarget.).

TextureImporterFormat is not available for all platforms based on the TextureImporterType of a given Texture. Use this method to check that the format set with SetPlatformTextureSettings is a valid format.