Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

IPanel.PickAll

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public UIElements.VisualElement PickAll(Vector2 point, List<VisualElement> picked);

Parameters

point World coordinates.
picked All Visualelements overlapping this position.

Returns

VisualElement Top VisualElement at the position. Null if none was found.

Description

Returns all elements at this position. Will not return elements with pickingMode set to PickingMode.Ignore.