Version: Unity 6 Preview (6000.0)
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  • C#

MeshWriteData.SetAllIndices(UInt16[])

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Parameters

indices The array of indices to copy from. The length of the array must match the allocated index count.

Description

Fills the values of the allocated indices with values copied directly from an array. Each 3 consecutive indices form a single triangle.

When this method is called, it is not possible to use SetNextIndex to fill the indices.


Parameters

indices The array of indices to copy from. The length of the array must match the allocated index count.

Description

Fills the values of the allocated indices with values copied directly from an array. Each 3 consecutive indices form a single triangle.

When this method is called, it is not possible to use SetNextIndex to fill the indices.