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A Tour of C++ 2nd 2018/
Beginning C++20_ From Novice to Professional (2020)/
C# 9 and .NET 5. Modern Cross-Platform Development (2020)/
C++ templates_ the complete guide 2ed(2018)/
C++ 并发编程实战 第二版/
C++20 Recipes_ A Problem-Solution Approach (2020)/
Essential C# 8.0 (7th Edition) (2020)/
Fundamentals of Computer Graphics, Fifth Edition (2022)/
Fundamentals of Computer Graphics 4rd (2016)/
Fundamentals of Software Architecture_ An Engineering Approach(2020)/
Introduction to Algorithms 4rd (2022)/
OpenGL SuperBible (2015)/
Physically Based Rendering-3th (2016)/
Professional C# and .NET 2021 Edition C#高级编程 第12版/
Software Design for Flexibility/
Unity 2017 Game AI Programming, Third Edition (2018)/
游戏引擎原理与实践卷2:高级技术-20210526/
程序员修炼之道 通向务实的最高境界 第2版/
软件基础/
重构:改善既有代码的设计(第2版)(异步图书) - 马丁·福勒(Martin Fowler)(2019)/
普林斯顿微积分读本(修订版)/
C++标准库(第2版)/
CPP-17-STL-cookbook-master/
Computer architecture_ A quantitative approach/
SearchPage/
xv6-chinese-master/
代码整洁之道(异步图书)/
细说图形学渲染管线/
Fundamentals of Computer Graphi - Marschner, Steve;Shirley, Peter/
黑客秘笈——渗透测试实用指南(第3版)/
程序员修炼之道 通向务实的最高境界 第2版 单文件/
Professional C# And . NET 2021 12nd Single/
Unity 3D游戏开发(第2版)/
人工智能:现代方法(第4版)(上下册)/
Physically Based Rendering, Fourth Edition/
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m3u8-downloader/
现代C++语言核心特性解析 2021/
C# 8.0本质论/
Design and Implementation of 3D Graphics Systems(2012).html
11 MiB
Game Engine Architecture, Third Edition, 3rd Edition/
Physically Based Rendering 4th/
基于物理的渲染 第4版-Physically Based Rendering 4th_ From Theory to Implementation(2023)/
计算机图形学基础 第5版-Fundamentals of Computer Graphics, Fifth Edition (2022)/
游戏引擎架构第三版-Game Engine Architecture, Third Edition, 3rd Edition/
软技能:代码之外的生存指南(第2版)/
从头开始的计算机图形学-Computer Graphics from Scratch_ A Programmer's Introduction to 3D Rendering-No Starch Press (2021)/