Version: 2020.3
public static int indentLevel ;

描述

字段标签的缩进级别。

EditorGUILayout.LabelField 将显示以参数形式给出的字符串。该字符串可以显示在水平位置,具体位置由 indentLevel 更改。随着 indentLevel 提高,标签将向右移动。降低 indentLevel 将使标签向左移动。

显示所选对象的信息。

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;

public class EditorGUIIndent : EditorWindow { [MenuItem("Examples/indentLevel demo")] static void Init() { EditorWindow window = GetWindow(typeof(EditorGUIIndent)); window.position = new Rect(100, 100, 300, 150); window.Show(); }

void OnGUI() { Transform obj = Selection.activeTransform; EditorGUILayout.LabelField("Name:", obj ? obj.name : "Select an Object");

if (obj) { // Indent further the area of position and rotation EditorGUI.indentLevel++; EditorGUILayout.LabelField("Position:", obj.position.ToString()); EditorGUILayout.LabelField("Rotation:", obj.rotation.eulerAngles.ToString());

// Indent further again the area of rotation values EditorGUI.indentLevel++; EditorGUILayout.LabelField("X:", obj.rotation.x.ToString()); EditorGUILayout.LabelField("Y:", obj.rotation.y.ToString()); EditorGUILayout.LabelField("Z:", obj.rotation.z.ToString()); EditorGUILayout.LabelField("W:", obj.rotation.w.ToString());

// End of inner area EditorGUI.indentLevel--; EditorGUILayout.LabelField("Scale:", obj.localScale.ToString());

// End of area EditorGUI.indentLevel--; } } }

为了最大限度地提高未来兼容性,请勿对特定缩进级别的含义做出假设, 而应如上述示例所示,在需要更多缩进的控件块周围按单个级别增加或减少。