targetRenderer | The Renderer to remove from the RayTracingAccelerationStructure. |
Removes a ray tracing instance associated with a Renderer from this RayTracingAccelerationStructure.
This function is the primary way to remove a ray tracing instance associated with a Renderer from a manually managed RayTracingAccelerationStructure. Note that to build the acceleration structure on the GPU, you must call RayTracingAccelerationStructure.Build or CommandBuffer.BuildRayTracingAccelerationStructure.
See Also: RayTracingAccelerationStructure.AddInstance.