Version: 2021.3
Experimental: this API is experimental and might be changed or removed in the future.

RayTracingAccelerationStructure

class in UnityEngine.Experimental.Rendering

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描述

表示场景中用于 GPU 射线追踪的渲染器所使用的结构。

构造函数

RayTracingAccelerationStructure使用给定的 RayTracingAccelerationStructure.RASSettings 创建 RayTracingAccelerationStructure。

公共函数

AddInstanceAdds a ray tracing instance associated with a Renderer to this RayTracingAccelerationStructure.
Build在 GPU 上构建 RayTracingAccelerationStructure。
Dispose销毁此 RayTracingAccelerationStructure。
GetInstanceCountReturns the number of ray tracing instances in the acceleration structure.
GetSize返回此 RayTracingAccelerationStructure 在 GPU 上的总大小,单位为字节。
Release另请参阅:RayTracingAccelerationStructure.Dispose。
RemoveInstanceRemoves a ray tracing instance associated with a Renderer from this RayTracingAccelerationStructure.
UpdateInstanceIDUpdates the instance ID of a ray tracing instance associated with the Renderer passed as argument.
UpdateInstanceMaskUpdates the instance mask of a ray tracing instance associated with the Renderer passed as argument.
UpdateInstanceTransformUpdates the transform of the instance associated with the Renderer passed as argument.