target | Scene 改变时不销毁的 Object。 |
在加载新的 Scene 时,请勿销毁 Object。
The load of a new Scene destroys all current Scene objects. Call Object.DontDestroyOnLoad to preserve an Object during scene loading. If the target Object is a component or GameObject, Unity also preserves all of the Transform’s children. Object.DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
Object.DontDestroyOnLoad does not return a value.
以下示例脚本便使用了 Object.DontDestroyOnLoad。该示例中的 scene1
开始播放来自 AudioSource 的背景音乐。在 scene2
加载时,音乐继续播放。使用一个按钮可以切换场景。
要实现此示例,我们创建两个新的 Scene,分别名为 scene1
和 /scene2/。打开 /scene1/,将 SceneSwap.cs
脚本添加到空的 GameObject,然后将其命名为 /Menu/。接着,将 DontDestroy.cs
添加到新的 GameObject,然后将其命名为 /BackgroundMusic/。将一个 AudioSource 添加到 BackgroundMusic
- Add Component > Audio > Audio Source
- 并将一个 AudioClip 导入项目中。将 AudioClip 分配给 AudioSource 的 AudioClip 字段。创建一个命名为 music
的标签,然后将其添加到 /BackgroundMusic/。切换到 /scene2/。同样,将 SceneSwap.cs
添加到新的 GameObject,然后将其命名为 scene1
。保存项目。返回到 scene1
并从 Editor
中运行项目。SceneSwap.cs
脚本:
using UnityEngine; using UnityEngine.SceneManagement;
// Object.DontDestroyOnLoad example. // // Two scenes call each other. This happens when OnGUI button is clicked. // scene1 will load scene2; scene2 will load scene1. Both scenes have // the Menu GameObject with the SceneSwap.cs script attached. // // AudioSource plays an AudioClip as the game runs. This is on the // BackgroundMusic GameObject which has a music tag. The audio // starts in AudioSource.playOnAwake. The DontDestroy.cs script // is attached to BackgroundMusic.
public class SceneSwap : MonoBehaviour { private void OnGUI() { int xCenter = (Screen.width / 2); int yCenter = (Screen.height / 2); int width = 400; int height = 120;
GUIStyle fontSize = new GUIStyle(GUI.skin.GetStyle("button")); fontSize.fontSize = 32;
Scene scene = SceneManager.GetActiveScene();
if (scene.name == "scene1") { // Show a button to allow scene2 to be switched to. if (GUI.Button(new Rect(xCenter - width / 2, yCenter - height / 2, width, height), "Load second scene", fontSize)) { SceneManager.LoadScene("scene2"); } } else { // Show a button to allow scene1 to be returned to. if (GUI.Button(new Rect(xCenter - width / 2, yCenter - height / 2, width, height), "Return to first scene", fontSize)) { SceneManager.LoadScene("scene1"); } } } }
DontDestroy.cs
脚本:
using System.Collections; using System.Collections.Generic; using UnityEngine;
// Object.DontDestroyOnLoad example. // // This script example manages the playing audio. The GameObject with the // "music" tag is the BackgroundMusic GameObject. The AudioSource has the // audio attached to the AudioClip.
public class DontDestroy : MonoBehaviour { void Awake() { GameObject[] objs = GameObject.FindGameObjectsWithTag("music");
if (objs.Length > 1) { Destroy(this.gameObject); }
DontDestroyOnLoad(this.gameObject); } }