Version: 2022.1
public static Gyroscope gyro ;

描述

返回默认陀螺仪。

使用该属性可以返回设备陀螺仪的详细信息。应先确保设备配有陀螺仪(可以使用 Input.gyro.enabled 进行检查)。

了解设备陀螺仪的详细信息让您能够加入需要知道设备方向的功能。常见用途包括:在用户旋转和移动设备时,更改摄像机角度或 GameObject 的位置。

//Attach this script to a GameObject in your Scene.
using UnityEngine;
using UnityEngine.UI;

public class InputGyroExample : MonoBehaviour { Gyroscope m_Gyro;

void Start() { //Set up and enable the gyroscope (check your device has one) m_Gyro = Input.gyro; m_Gyro.enabled = true; }

//This is a legacy function, check out the UI section for other ways to create your UI void OnGUI() { //Output the rotation rate, attitude and the enabled state of the gyroscope as a Label GUI.Label(new Rect(500, 300, 200, 40), "Gyro rotation rate " + m_Gyro.rotationRate); GUI.Label(new Rect(500, 350, 200, 40), "Gyro attitude" + m_Gyro.attitude); GUI.Label(new Rect(500, 400, 200, 40), "Gyro enabled : " + m_Gyro.enabled); } }