处理器名称(只读)。
在不支持该属性的平台上,将返回 SystemInfo.unsupportedIdentifier。
using UnityEngine; using System; using System.Globalization;
public class Example : MonoBehaviour { void Start() { // Prints using the following format - "Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz" print(SystemInfo.processorType);
// Print out the architecture of the running process. // We can use the Environment property Is64BitProcess along with SystemInfo.processorType to figure it out. // Do a case insensitive string check. if (CultureInfo.InvariantCulture.CompareInfo.IndexOf(SystemInfo.processorType, "ARM", CompareOptions.IgnoreCase) >= 0) { if (Environment.Is64BitProcess) Debug.Log("ARM64"); else Debug.Log("ARM"); } else { // Must be in the x86 family. if (Environment.Is64BitProcess) Debug.Log("x86_64"); else Debug.Log("x86"); } } }
另请参阅:SystemInfo.processorCount、SystemInfo.processorFrequency。在 2019.3 之前的 Android 上,此属性会返回进程架构而不是 CPU 名称。 若要确定正在运行的进程的架构,请参阅示例代码。