| tag | 要比较的标签。 | 
Is this GameObject tagged with tag ?
        下面的示例显示 CompareTag 检查一个标签为 Player 的碰撞体。
      
// Immediate death trigger. // Destroys any colliders that enter the trigger, if they are tagged "Player". using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag("Player")) { Destroy(other.gameObject); } } }