assetBundleName | The AssetBundle name. |
hash | Version needs to be cleaned. |
bool Returns true when cache clearing succeeded. Can return false if any cached bundle is in use.
Removes the given version of the AssetBundle.
using UnityEngine;
public class Example : MonoBehaviour { void ClearAssetBundleBundleFromCache(AssetBundle bundleToClear, string manifestBundlePath) { AssetBundle manifestBundle = AssetBundle.LoadFromFile(manifestBundlePath); AssetBundleManifest manifest = manifestBundle.LoadAsset<AssetBundleManifest>("AssetBundleManifest");
//This will clear the cached version from all caches, not just the currentCacheForWriting Caching.ClearCachedVersion(bundleToClear.name, manifest.GetAssetBundleHash(bundleToClear.name));
//Unload the AssetBundle manifestBundle.Unload(true); } }