Version: Unity 6 Preview (6000.0)
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  • C#

EditorCurveBinding.FloatCurve

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Declaration

public static EditorCurveBinding FloatCurve(string inPath, Type inType, string inPropertyName);

Parameters

inPath The transform path to the object to animate.
inType The type of the object to animate.
inPropertyName The name of the property to animate on the object.

Description

Creates a preconfigured binding for a float curve.

Use float curves for any property that can be interpolated. For example, use EditorCurveBinding.FloatCurve for floats, booleans and integers.