Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

EditorGUILayout.Vector2Field

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Declaration

public static Vector2 Vector2Field(string label, Vector2 value, params GUILayoutOption[] options);

Declaration

public static Vector2 Vector2Field(GUIContent label, Vector2 value, params GUILayoutOption[] options);

Parameters

label Label to display above the field.
value The value to edit.
options An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.

Returns

Vector2 The value entered by the user.

Description

Make an X & Y field for entering a Vector2.


Measure the distance between 2 points.

using UnityEditor;
using UnityEngine;

public class EditorGUILayoutVector2Field : UnityEditor.EditorWindow { float distance = 0f; Vector3 p1; Vector3 p2;

[MenuItem("Examples/Measure Distance")] static void Init() { EditorGUILayoutVector2Field window = (EditorGUILayoutVector2Field)EditorWindow.GetWindow(typeof(EditorGUILayoutVector2Field), true, "My Empty Window"); window.Show(); }

void OnGUI() { p1 = EditorGUILayout.Vector2Field("Point 1:", p1); p2 = EditorGUILayout.Vector2Field("Point 2:", p2); EditorGUILayout.LabelField("Distance:", distance.ToString()); if (GUILayout.Button("Close")) this.Close(); }

void OnInspectorUpdate() { distance = Vector2.Distance(p1, p2); this.Repaint(); } }