Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

GUILayout.Toolbar

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Declaration

public static int Toolbar(int selected, string[] texts, params GUILayoutOption[] options);

Declaration

public static int Toolbar(int selected, Texture[] images, params GUILayoutOption[] options);

Declaration

public static int Toolbar(int selected, GUIContent[] contents, params GUILayoutOption[] options);

Declaration

public static int Toolbar(int selected, string[] texts, GUIStyle style, params GUILayoutOption[] options);

Declaration

public static int Toolbar(int selected, Texture[] images, GUIStyle style, params GUILayoutOption[] options);

Declaration

public static int Toolbar(int selected, GUIContent[] contents, GUIStyle style, params GUILayoutOption[] options);

Declaration

public static int Toolbar(int selected, string[] texts, GUIStyle style, GUI.ToolbarButtonSize buttonSize, params GUILayoutOption[] options);

Declaration

public static int Toolbar(int selected, Texture[] images, GUIStyle style, GUI.ToolbarButtonSize buttonSize, params GUILayoutOption[] options);

Declaration

public static int Toolbar(int selected, GUIContent[] contents, GUIStyle style, GUI.ToolbarButtonSize buttonSize, params GUILayoutOption[] options);

Parameters

selected The index of the selected button.
texts An array of strings to show on the buttons.
images An array of textures on the buttons.
contents An array of text, image and tooltips for the button.
style The style to use. If left out, the button style from the current GUISkin is used.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
Additional resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
buttonSize Determines how toolbar button size is calculated.

Returns

int The index of the selected button.

Description

Make a toolbar.


Toolbar in the Game View.

using UnityEngine;

public class ExampleScript : MonoBehaviour { int toolbarInt = 0; string[] toolbarStrings = {"Toolbar1", "Toolbar2", "Toolbar3"};

void OnGUI() { toolbarInt = GUILayout.Toolbar(toolbarInt, toolbarStrings); } }