Returns true
if the watermark is visible on-screen. Whether the watermark is visible depends on your build settings and Unity plan.
The following code sample checks if the watermark is visible.
using System.Collections; using UnityEngine; using UnityEngine.Rendering;
public class WatermarkExample : MonoBehaviour { void Start() { if(Watermark.IsVisible()) { Debug.Log("Watermark is visible in current setup"); } } }