Version: Unity 6 Preview (6000.0)
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SpriteAtlasAsset.SetIsVariant

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Declaration

public void SetIsVariant(bool value);

Description

Sets whether this Sprite Atlas is a Variant or not.

A Variant does not repack a new Texture from the packable list. Instead, it duplicates the Master Atlas's packed Texture and downscale it by the SpriteAtlasExtensions.SetVariantMultiplier and saves this scaled Texture. Additional resources: SpriteAtlasExtensions.SetMasterAtlas.