Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

SpriteAtlasExtensions.SetMasterAtlas

Declaration

public static void SetMasterAtlas(U2D.SpriteAtlas spriteAtlas, U2D.SpriteAtlas value);

Description

Set an atlas to be the master atlas.

Setting a valid master atlas will not turn this into a variant Sprite Atlas. You have to use SpriteAtlasExtensions.SetIsVariant to make it a variant.