class in UnityEngine.Audio
/
Inherits from:Object
/
Implemented in:UnityEngine.AudioModule
Represents an audio resource asset that you can play through an AudioSource.
Additional resources: AudioClip, AudioRandomContainer
using System.Collections; using UnityEngine; using UnityEngine.Audio;
// Play an AudioClip, then an AudioResource, through an AudioSource. [RequireComponent(typeof(AudioSource))] public class ExampleClass : MonoBehaviour { public AudioClip m_Clip; public AudioResource m_Resource;
IEnumerator Start() { AudioSource audioSource = GetComponent<AudioSource>(); audioSource.resource = m_Clip; audioSource.Play();
yield return new WaitForSeconds(audioSource.clip.length);
audioSource.resource = m_Resource; audioSource.Play(); } }
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | The name of the object. |
GetInstanceID | Gets the instance ID of the object. |
ToString | Returns the name of the object. |
Destroy | Removes a GameObject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindAnyObjectByType | Retrieves any active loaded object of Type type. |
FindFirstObjectByType | Retrieves the first active loaded object of Type type. |
FindObjectsByType | Retrieves a list of all loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
InstantiateAsync | Captures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation. |
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |