class in UnityEngine.LightTransport
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CloseClass used when extracting BakeInput from the set of open scenes.
The BakeInput class can be used to populate the world space data structures used by integrators. Related content: IWorld.
ComputeOcclusionLightIndicesFromBakeInput | For each probe position, computes the indices of the brightest lights from the probe position's point of view. The function uses the information about lights stored in an existing BakeInput. This function is intended to be used with IProbeIntegrator.IntegrateOcclusion. |
ExtractFromScene | Extract BakeInput from the set of open scenes. |
PopulateWorld | Populate the given world from a bake input. |