Version: Unity 6 Preview (6000.0)
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  • C#

DownloadHandlerFile

class in UnityEngine.Networking

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Inherits from:Networking.DownloadHandler

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Implemented in:UnityEngine.UnityWebRequestModule

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Description

Download handler for saving the downloaded data to file.

This specialized download handler writes all downloaded bytes directly to file. This can help avoid high memory usage. Note that you cannot get any data out of this download handler; you are expected to work with resulting file after the download is finished.

Properties

removeFileOnAbortShould the created file be removed if download is aborted (manually or due to an error). Default: false.

Constructors

DownloadHandlerFileCreates a new instance and a file on disk where downloaded data will be written to.

Inherited Members

Properties

dataReturns the raw bytes downloaded from the remote server, or null. (Read Only)
errorError message describing a failure that occurred inside the download handler.
isDoneReturns true if this DownloadHandler has been informed by its parent UnityWebRequest that all data has been received, and this DownloadHandler has completed any necessary post-download processing. (Read Only)
nativeDataProvides direct access to downloaded data.
textConvenience property. Returns the bytes from data interpreted as a UTF8 string. (Read Only)

Public Methods

DisposeSignals that this DownloadHandler is no longer being used, and should clean up any resources it is using.

Protected Methods

CompleteContentCallback, invoked when all data has been received from the remote server.
GetDataCallback, invoked when the data property is accessed.
GetNativeDataProvides allocation-free access to the downloaded data as a NativeArray.
GetProgressCallback, invoked when UnityWebRequest.downloadProgress is accessed.
GetTextCallback, invoked when the text property is accessed.
ReceiveContentLengthHeaderCallback, invoked with a Content-Length header is received.
ReceiveDataCallback, invoked as data is received from the remote server.