Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

CurveFilterOptions

struct in UnityEditor.Animations

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

The keyframe reduction settings for compressing animation curves.

Use the CurveFilterOptions when saving a recording to a clip. A value of 0.5 gives a light compression. Additional resources: GameObjectRecorder.SaveToClip.

Properties

floatErrorThe amount the float animation curve is allowed to deviate from its original curve. This amount is expressed as a percentage: a positive value between 0 and 100.
keyframeReductionWhether to apply keyframe reduction.
positionErrorThe amount the position animation curve is allowed to deviate from its original curve. This amount is expressed as a percentage: a positive value between 0 and 100.
rotationErrorThe amount the rotation animation curve is allowed to deviate from its original curve. This amount is expressed as a number of degrees. It should be a positive value between 0 and 180.
scaleErrorThe amount the scale animation curve is allowed to deviate from its original curve. This amount is expressed as a percentage: a positive value between 0 and 100.
unrollRotationWhether to apply rotation unrolling. This option is enabled by default.