class in UnityEngine
/
Inherits from:PropertyAttribute
/
Implemented in:UnityEngine.CoreModule
Specify a tooltip for a field in the Inspector window.
Tooltip hovering over the class it was added to.
In the following script a Tooltip
is added. This provides information to the user about
the range of values for the health
variable. The suggested range is provided in the
TooltipAttribute
string.
Note: Unity will only use Tooltips from Fields when displaying them in the Editor. You can add Tooltips to other areas, such as classes, structs, and properties to work with user created editor extensions, but Unity won't display them in the Editor.
using UnityEngine;
public class Example : MonoBehaviour { [Tooltip("Health value between 0 and 100.")] int health = 0; }
tooltip | The tooltip text. |
TooltipAttribute | Specify a tooltip for a field. |
applyToCollection | Makes attribute affect collections instead of their items. |
order | Optional field to specify the order that multiple DecorationDrawers should be drawn in. |