Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

ScriptableBakedReflectionSystem

class in UnityEditor.Experimental.Rendering


Implements interfaces:IScriptableBakedReflectionSystem

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Description

Empty implementation of IScriptableBakedReflectionSystem.

Use this class as a base class and override its methods to implement your own ScriptableBakedReflectionSystem.

Properties

stageCountNumber of stages of the baking process.
stateHashesThe hashes of the current baked state of the ScriptableBakedReflectionSystem.

Public Methods

BakeAllReflectionProbesImplement this method to bake all of the loaded reflection probes.
CancelCancel the running bake jobs.
ClearClear the state of ScriptableBakedReflectionSystem.
SynchronizeReflectionProbesSynchronize the baked data with the actual components and rendering settings.
TickThis method is called during the Editor update until the ScriptableBakedReflectionSystem indicates that the baking is complete, with handle.SetIsDone(true). (See IScriptableBakedReflectionSystemStageNotifier.SetIsDone).