Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

TypeCollection

struct in UnityEditor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Represents a read-only collection of Type and implements an IList interface.

Note: All IList methods which might alter the collection always throw NotSupportedException.

Properties

CountThe number of elements in TypeCollection.
IsFixedSizeWhether the TypeCollection is of a fixed size. This property is always set to true.
IsReadOnlyWhether the TypeCollection is read-only. This property is always set to true.
IsSynchronizedWhether the TypeCollection is synchronized. This property is always set to true.
this[int]Gets the element at the specified index.

Public Methods

ContainsDetermines whether an element is in the TypeCollection.
CopyToCopies the collection to an array.
GetEnumeratorGets an enumerator that iterates through the TypeCollection.
IndexOfGets the first occurrence of an item in the TypeCollection.