struct in Unity.Jobs
/
Implemented in:UnityEngine.CoreModule
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CloseRepresents a handle to a job, which uniquely identifies a job scheduled in the job system.
IsCompleted | Determines if a task is running. |
Complete | Ensures that a job has completed. |
CheckFenceIsDependencyOrDidSyncFence | CheckFenceIsDependencyOrDidSyncFence. |
CombineDependencies | Combines multiple dependencies into a single dependency. |
CompleteAll | Ensures that all jobs have completed. |
ScheduleBatchedJobs | Makes Schedule methods available to worker threads. |