enumeration
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseOptions that represent subfeatures of FSR2.
EnableHighDynamicRange | Flag indicating if the color provided is using a high-dynamic range. |
EnableDisplayResolutionMotionVectors | Flag indicating if the motion vectors are rendered at display resolution. |
EnableMotionVectorsJitterCancellation | Flag indicating if the motion vectors have a jitter pattern applied to them. |
DepthInverted | Flag indicating that if the input depth buffer data provided is inverted. (1 is close, 0 is far). |
EnableDepthInfinite | Flag indicating if the depth buffer data is using an infinite far plane. |
EnableAutoExposure | Flag indicating if automatic exposure should be applied to the input color data. |
EnableDynamicResolution | Flag indicating if the application uses dynamic resolution scaling. |
EnableTexture1DUsage | Flag indicating if the backend should use 1D textures. |