Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

WriteManagerParameters

struct in UnityEditor.Build.Content

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Defines the write parameters for the ContentBuildInterface.WriteGameManagersSerializedFile function.

Properties

globalUsageThe global lighting information to use when writing the serialized file.
referenceMapThe set of external objects that can be referenced by this serialized file.
settingsThe settings to use when writing the serialized file.