Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

Hand

struct in UnityEngine.XR

/

Implemented in:UnityEngine.XRModule

Description

A tracked hand on the device at an XRNode in the XR input subsystem.

The Hand type represents a body element hierarchy corresponding to a human hand. It is comprised of Bone type elements.

Public Methods

TryGetFingerBonesGets a list of the finger bones for a finger on this hand.
TryGetRootBoneGets the root bone for this hand.