class in UnityEngine.Rendering
/
Inherits from:Rendering.ResourcePathsBaseAttribute
/
Implemented in:UnityEngine.CoreModule
Attribute specifying information about the paths where these resources are located.
This is only used in the editor and doesn't have any effect at runtime. See IRenderPipelineResources for usage.
ResourcePathsAttribute | Creates a new ResourcePathsAttribute for an array's elements by specifying each resource. Defaults to Project resource path location. |
isField | Disambiguish array of 1 element and fields. As we don't store it at runtime, you cannot rely on this property for runtime operation. |
location | The lookup method. As we don't store it at runtime, you cannot rely on this property for runtime operation. |
paths | Search paths. As we don't store it at runtime, you cannot rely on this property for runtime operation. |