Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

RecreatePipelineOnChangeAttribute

class in UnityEngine.Rendering

/

Implemented in:UnityEngine.CoreModule

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Description

This attribute is used on field of a IRenderPipelineGraphicsSettings to ensure pipeline would be recreated if the value is changed.

If the settings change through the default inspector or through the Reset or through SetValueAndNotify, RenderPipelineEditorUtility.RecreateRenderPipelineMatchingSettings is called onto the settings.