class in UnityEngine.LightTransport
Implements interfaces:IDeviceContext
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseThe ReferenceContext implements the IDeviceContext interface.
The implementation favors correctness and simplicity over performance. It runs on CPU without multithreading, asynchronous execution or any other optimizations. The class is meant for debugging and is not intended for production use.
ReferenceContext | Constructor. |
CreateBuffer | Create a new buffer of a given size. |
CreateEvent | Creates a new event. |
DestroyBuffer | Destroy the buffer with the given ID. |
DestroyEvent | Destroy the event with the given ID. You should call this to free temporary resources associated with an event. Attempting to use the event after it has been destroyed, for example using IDeviceContext.Wait or IDeviceContext.IsCompleted will result in undefined behavior. |
Dispose | Dispose. |
Flush | Flush the device context. |
GetNativeArray | Get the NativeArray used for storing buffers in the context. |
Initialize | Initialize the device context. |
IsCompleted | Returns true if the asynchronous operation completed. |
ReadBuffer | Read contents of a buffer from the context. |
Wait | Wait for an asynchronous event. |
WriteBuffer | Write data into the memory buffer allocated by the context. |