Version: Unity 6 Preview (6000.0)
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  • C#

EventDataSerialization

enumeration

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Description

The Serialization type for sending a message, with arguments, using the EventService. For more information about argument serialization, see ChannelService.Broadcast and ChannelService.Emit.

Properties

StandardJsonUse normal JSON to send a message using the [[EventService]. The receiving handler gets JSON objects (Dictionary<string, object>, List<object>, primitive types) as arguments of his ChannelHandler.
JsonUtilityUse JsonUtility.ToJson to serialize a message argument. Additional metadata is added to the message to specify which type to convert the JSON to when it is received.