Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

DeviceOrientation

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Describes physical orientation of the device as determined by the OS.

If device is physically situated between discrete positions, as when (for example) rotated diagonally, system will report Unknown orientation.

Properties

UnknownThe orientation of the device cannot be determined.
PortraitThe device is in portrait mode, with the device held upright and the home button at the bottom.
PortraitUpsideDownThe device is in portrait mode but upside down, with the device held upright and the home button at the top.
LandscapeLeftThe device is in landscape mode, with the device held upright and the home button on the right side.
LandscapeRightThe device is in landscape mode, with the device held upright and the home button on the left side.
FaceUpThe device is held parallel to the ground with the screen facing upwards.
FaceDownThe device is held parallel to the ground with the screen facing downwards.