Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

ObjectSelectorSearchContext

class in UnityEditor.SearchService


Implements interfaces:ISearchContext

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

A search context implementation for ObjectSelector search engines. All methods that are called on an ObjectSelector search engine, and expect a ISearchContext, receive an object of this type.

Properties

allowedInstanceIdsIEnumerable of integers that contains the instanceIds of objects that the search can include in its results.
currentObjectIdentifies the currently selected object.
editedObjectsWhen the object selector is opened from an Inspector, this property indicates which objects are currently being edited.
endSessionModesFlags describing the different modes that EndSession is in.
engineScopeAn enum that identifies the scope of the current search. This property is automatically set to SearchService.ObjectSelector.EngineScope.
guidA unique identifier for this search context.
requiredTypeNamesAn IEnumerable of strings that contains the type name constraints for this search.
requiredTypesAn IEnumerable of types that contains the type constraints for this search.
visibleObjectsIndicates which categories of objects are visible in the window. For example, GameObjects, Assets, or both.