Version: Unity 6 Preview (6000.0)
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  • C#

VertexChannelCompressionFlags

enumeration

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Description

Use these enum flags to specify which elements of a vertex to compress.

Default settings: Position and TexCoord1 are uncompressed because high precision is usually desired. Everything else is compressed to save memory and conserve bandwidth.

Properties

NoneVertex compression disabled.
PositionPosition compression enabled.
NormalNormal compression enabled.
TangentTangent compression enabled.
ColorColor compression enabled.
TexCoord0Texture coordinate 0 compression enabled.
TexCoord1Texture coordinate 1 compression enabled.
TexCoord2Texture coordinate 2 compression enabled.
TexCoord3Texture coordinate 3 compression enabled.