Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

VertexChannelCompressionFlags.Tangent

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Tangent compression enabled.

Tangents are stored in 16-bit floating point format when this flag is enabled and the platform supports it. Uncompressed tangents are stored in 32-bit floating point format.