class in UnityEngine.AMD
/
Implemented in:UnityEngine.AMDModule
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CloseRepresents the state of FSR2.
This class must be persistent, since internally it keeps track of history buffers and other important implementation details. To modify the results of FSR2, alter values in the ExecuteData property and then run GraphicsDevice.ExecuteFSR2.
executeData | The mutable state of the current FSR2 object. |
initData | The immutable initialization data the DLSSContext requires. |