Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

Tile

class in UnityEngine.Tilemaps

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Inherits from:Tilemaps.TileBase

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Implemented in:UnityEngine.TilemapModule

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Description

Class for a default tile in the Tilemap.

This inherits from TileBase and represents a default tile to be placed in a Tilemap. It implements TileBase.GetTileData for simple rendering of a Sprite in the tile map.

Properties

color Color of the Tile.
flags TileFlags of the Tile.
gameObject GameObject of the Tile.
sprite Sprite to be rendered at the Tile.
transform Transform matrix of the Tile.

Public Methods

GetTileDataRetrieves the tile rendering data for the Tile.

Inherited Members

Properties

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.

Public Methods

GetInstanceIDGets the instance ID of the object.
ToStringReturns the name of the object.
GetTileAnimationDataRetrieves any tile animation data from the scripted tile.
RefreshTileThis method is called when the tile is refreshed.
StartUpStartUp is called on the first frame of the running Scene.

Static Methods

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindAnyObjectByTypeRetrieves any active loaded object of Type type.
FindFirstObjectByTypeRetrieves the first active loaded object of Type type.
FindObjectsByTypeRetrieves a list of all loaded objects of Type type.
InstantiateClones the object original and returns the clone.
InstantiateAsyncCaptures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation.
CreateInstanceCreates an instance of a scriptable object.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.

Messages

AwakeCalled when an instance of ScriptableObject is created.
OnDestroyThis function is called when the scriptable object will be destroyed.
OnDisableThis function is called when the scriptable object goes out of scope.
OnEnableThis function is called when the object is loaded.
OnValidateEditor-only function that Unity calls when the script is loaded or a value changes in the Inspector.
ResetReset to default values.