Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

TileAnimationData

struct in UnityEngine.Tilemaps

/

Implemented in:UnityEngine.TilemapModule

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Description

A Struct for the required data for animating a Tile.

Properties

animatedSpritesThe array of sprites that are ordered by appearance in the animation.
animationSpeedThe animation speed.
animationStartTimeThe start time of the animation. The animation will begin at this time offset.
flags TileAnimationFlags for controlling the Tile Animation.