Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

ContentFile

struct in Unity.Loading

/

Implemented in:UnityEngine.ContentLoadModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

This struct acts like a handle for accessing a file loaded by ContentLoadInterface.LoadContentFileAsync. You can use it to access the status and results of the load operation.

Static Properties

GlobalTableDependencyThis ContentFile can be passed as a dependency to ContentLoadInterface.LoadContentFileAsync or ContentLoadInterface.LoadSceneAsync to indicate that the external file dependencies should be resolved through the global PersistentManager table. For example, this could be used when the ContentFile references a file loaded through the PersistentManager such as "unity default resources".

Properties

IsValidReturns true if the ContentFile handle is valid.
LoadingStatusThe loading status of the ContentFile.

Public Methods

GetObjectUsed to access objects within the ContentFile by local file identifier.
GetObjectsThis function can be used to access all the Objects loaded in the ContentFile.
UnloadAsyncBegin an asynchronous unload of the ContentFile.
WaitForCompletionBlocks on the main thread until the load operation completes. This function can be slow and so should be used carefully to avoid frame rate stuttering.