Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

UnityEngine.InputLegacyModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

The InputLegacy module implements the Input class used to read player Input.

Classes

AndroidInputAndroidInput provides support for off-screen touch input, such as a touchpad.
CompassInterface into compass functionality.
GyroscopeInterface into the Gyroscope.
InputInterface into the Legacy Input system.
LocationServiceProvides methods that allow an application to access the device's location.

Structs

AccelerationEventStructure describing acceleration status of the device.
LocationInfoStructure describing device location.
PenDataStructure describing the status of a pen event.
TouchStructure describing the status of a finger touching the screen.

Enumerations

DeviceOrientationDescribes physical orientation of the device as determined by the OS.
IMECompositionModeControls IME input.
LocationServiceStatusDescribes the location service status for a device.
PenEventTypeIndicates the type of action of a pen event.
PenStatusOptions for specifying the state of the pen. For example, whether the pen is in contact with the screen or tablet, whether the pen is inverted, and whether buttons are pressed. You can combine states using bitwise OR operators.
TouchPhaseDescribes phase of a finger touch.
TouchTypeDescribes whether a touch is direct, indirect (or remote), or from a stylus.