Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

BuildPlayerWithProfileOptions

struct in UnityEditor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Provide various options to control the behavior of BuildPipeline.BuildPlayer when using a build profile.

Properties

assetBundleManifestPathThe path to a manifest file describing all the AssetBundles used in the build (optional).
buildProfileThe build profile to build.
locationPathNameThe path where the application will be built.
optionsAdditional BuildOptions, like whether to run the built player.