Should the created file be removed if download is aborted (manually or due to an error). Default: false.
using System.Collections; using System.IO; using UnityEngine; using UnityEngine.Networking;
public class DownloadHandlerFileSample : MonoBehaviour { void Start() { StartCoroutine(Download()); }
IEnumerator Download() { using var uwr = new UnityWebRequest("https://unity3d.com/"); uwr.method = UnityWebRequest.kHttpVerbGET; var resultFile = Path.Combine(Application.persistentDataPath, "result.txt"); var dh = new DownloadHandlerFile(resultFile); dh.removeFileOnAbort = true; uwr.downloadHandler = dh; yield return uwr.SendWebRequest(); if (uwr.result != UnityWebRequest.Result.Success) Debug.LogError(uwr.error); else { Debug.Log("Download saved to: " + resultFile); } } }