Version: 2022.1

EditorUtility.CompressTexture

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public static void CompressTexture (Texture2D texture, TextureFormat format, int quality);
public static void CompressTexture (Texture2D texture, TextureFormat format, TextureCompressionQuality quality);

描述

压缩纹理。

使用此函数将一种纹理显式压缩为指定格式。

If you want to do texture compression in-game, use Texture2D.Compress function, which will use faster but lower quality DXT1/DXT5 (also known as BC1/BC3) or ETC/EAC compression.

using UnityEngine;
using UnityEditor;

public class CompressTextureExample : AssetPostprocessor { // Automatically Compress all imported textures to the project to RGB24 void OnPostprocessTexture(Texture2D t) { EditorUtility.CompressTexture(t, TextureFormat.RGB24, TextureCompressionQuality.Normal); } }